

- Nhl 2004 rebuilt online mode tutorial full#
- Nhl 2004 rebuilt online mode tutorial pro#
- Nhl 2004 rebuilt online mode tutorial series#
Passes are now triggered at the release of the trigger button, instead of the initial pull. Other mechanics were reworked in this iteration of the series. NHL 11 allows players to choose position and grip, tie up opponents or lift their sticks, shoot off the draw, or even immediately deke through the opposing center's legs.

Previously, a simple flick of the analog stick at the correct time would win faceoffs. The face-off system was completely overhauled after several years without improvements.

Discarded sticks remain "live" objects while on the ice the new physics system allows interaction with skates, other sticks, and the puck. Alternatively, the player may return to the bench for another stick. Players without sticks are able to kick or grab the puck, and teammates may offer their own stick as a replacement.
Nhl 2004 rebuilt online mode tutorial series#
NHL 11 introduces broken sticks to the NHL series.īroken sticks were introduced to the series for the first time, as EA claims this was the most requested feature. Player and puck movement now take momentum into account, and hits can be made high or low, with vastly different results.

Each body check and collision is unique, such as glancing blows that spin a player, hip checks that completely upend opponents, or any other possible reactions. The new engine allows for more natural plays and puck bounces, and simulates real interactions more accurately and realistically.
Nhl 2004 rebuilt online mode tutorial full#
Touted as "the biggest change in NHL 11" by producer Sean Ramjagsingh, it took a full year to develop and implement. Players may choose to use simpler input methods instead, such as the control scheme used in NHL '94, in which pass and shoot are the only buttons.Ī physics-based game engine replaced the old animation-based system. The default control scheme uses the left analog stick to control player movement, while the right stick is used to simulate the movement of the player's hockey stick, performing actions such as dekeing and shooting. Goals, for example, may be scored from all areas of the ice through a variety of different methods, mirroring play of an ice hockey game in real life.
Nhl 2004 rebuilt online mode tutorial pro#
However, the game was criticized for issues with its artificial intelligence (AI) and technical issues such as slow-down issues in the Be a Pro mode, and lack of innovation in the Be a Pro mode itself.Īs an ice hockey simulation, the game attempts to emulate the rules and play of the sport as closely as possible. The game was very well praised for its new "Hockey Ultimate Team" feature, physics-based game engine, gameplay, sound, and its other modes. The PlayStation 3 version is essentially the same as the Xbox 360 version, and therefore received very similar scores compared to the Xbox 360 version. The Xbox 360 version scored 89% on GameRankings and 88% on Metacritic. NHL 11 received "generally favorable reviews". The cover of NHL 11 features Chicago Blackhawks captain Jonathan Toews, who helped the team win their first Stanley Cup title in 49 years in 2010. NHL 11 does not use official International Ice Hockey Federation jerseys, as the game doesn't have the IIHF license. Other significant changes include broken sticks, which means the stick may now break when the player shoots. The game features a physics-based game engine, which replaced the old animation-based system, and was touted by NHL 11 producer Sean Ramjagsingh as "the biggest change in NHL 11". The game was developed by EA Canada, published by EA Sports, and released in North America on September 7, 2010, with all other regions receiving the game within two weeks. NHL 11 is an ice hockey video game celebrating the twentieth anniversary of the NHL series.
